![]() ![]() □ More game explosions should look like empty voids Missile Command: Re-Recharged │ Nothing causes more disappointment than hype so at Video Chums, we avoid hyping games prior to playing them for ourselves. Missile Command: Recharged 2022 is also available for PS4, Xbox One, and Nintendo SwitchĬonsidering the Atari Recharged series has been getting better and better, here's a nifty remake of the very first game in the series. Use your antiballistic missiles (ABMs) to stop the enemy before your happy and harmonious planet is destroyed.Reviewed by A.J. Cruise missiles look like satellites, but they are just as deadly as the interplanetary ballistic missiles. ![]() But watch out, the Krytolians are sly, they also have cruise missiles. Your only defense is to fire back with antiballistic missiles. They are aiming at your cities and missile bases. The Krytolians have begun firing interplanetary ballistic missiles. The Zardonians are ready for this attack, and are prepared to fight to save their cities.Īs base commander it is your responsibility to protect and defend six cities on the planet of Zardon. Several antiballistic missile bases have been established within the cities of Zardon. Zardon has built a powerful defense system. It is truly a planet void of crime and violence. Their cities are built-up and rich in resources. The Zardonians are skillful and hardworking people. Zardon is the last of the peaceful planets. The Krytolians are warriors out to destroy and seize the planet of Zardon. However, the manual for the Atari 2600 version of the game provides an entirely fictional back story for the game, presented here.Īliens from the planet of Krytol have begun an attack on the planet Zardon. It is interesting to note that while the arcade game set no specific time or place, the original design cast the six cities in the game as six major cities on the west coast of the United States: Eureka, San Francisco, San Luis Obispo, Santa Barbara, Los Angeles, and San Diego. It was also released for download on Xbox Live Arcade with updated graphics. Most other conversions at the time were unauthorized. Since this took place before Atari created their Atarisoft division, whose purpose was to port popular games that Atari owned the rights to other systems, Atari only officially converted the game for play on their popular systems. Missile Command was so popular, that some variation of the game made its way onto nearly every available platform in the early 80s and beyond whether it was an official conversion or not. This control method predated the point and click method of computer interface by a number of years. Every missile was targeted by an on-screen cursor that was directed by a trackball. Each silo had 10 missiles, and the player had to decide with silo to deploy the next missile from. Missile Command gave the player control over three different missile silos that protected six "cities" on the ground below. Rains asked Dave Theurer to lead the effort in creating the classic, action-packed arcade game. The idea for Missile Command began with a magazine story about satellites that captured the attention of Atari's president, who passed the clipping to Lyle Rains. Missile Command was originally going to have a large status panel as part of its marquee which indicated the status of the bases and cities but it was eliminated when the designers learned that players lost track of on-screen gameplay when they looked up at the panel. Originally called 'Armageddon', Missile Command was designed at a time that the United States and Russia were locked in a fierce 'cold war'. It was an immensely popular game that combined great game play with a rather chilling message about the dangers of war. Missile Command is a 1980 arcade game by Atari that was also licensed to Sega for European release. ![]()
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